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MacWorld 1997 November
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Macworld (1997-11).dmg
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Games World
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Additional game levels
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For Duke Nukem 3D
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RUSHHOUR.MAP
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RUSHHOUR.TXT
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1997-08-06
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==============================================================================
Title: Rush Hour
Map name: rushhour.map
Author: Simon Charles
E-mail: r.charles@sympatico.ca
Description: Duke finds himself near an old abandonned warehouse when
suddently, he hears unearthly growlings... Looks like it's time
to kick alien ass again!
Additionnal thanks: David Moran for building help and tips, David Kimmel for
moral support of all kinds and last but very far from
least, Rush for unsurpassed music that helped me get
through the long and numerous hours it took me to build
this damn map.
==============================================================================
Play information
================
Single play: Yes!!
DukeMatch: Yes.
Difficulty settings: Not implemented.
New art: No.
New sounds: No.
New music: Yes. The new dethtoll.mid song is a Rush song called "Driven".
It can be found on any good internet site with Rush MIDI files.
Known bugs: *The doors will go berzek if you continuously press the spacebar
to open/close them really fast. Couldn't fix it.
*The locker's door opens wierd.
*The echo is..huh...incorrect...at best.
*The lift sometimes doesn't come down.
*Most lights are supposed to blink and flash
after getting shot. Well, sometimes they don't.
*The red dipswitch behind the forcefield opens something very
important. But if you shoot it with the shotgun, it won't open
what it's supposed to open so don't do it, thank you.
*The treadmill is wrong on purpose.
*Tell me if you find more.
Where to get this map: Who cares? You have it!
==============================================================================
Construction
============
Base: New level from scratch.
Editor used: Build from 3D Realms, duh.
Time of construction: A *long* time. It's my first one, so bear with it.
==============================================================================
Last minute blabbering: I spent a lot of time building this map for you so
please, tell me what you think of it. Be it good or
bad, give me feedback!
Simon.